Cool art style!
Cool art style!
Fun! A little bit glitchy though
I had one death where there was a pit and I half-fell in so that I could double jump out and it gave me a game over screen
I also had one where I got stuck on a ledge right behind me, and I don't know really know anything about game development but it may have been due to the hair having a hitbox and it sort of hooking me to that platform
Yeah. The problem is that I decided to code the collision detection myself on top of sloppy intersecting collision made on the spot. So a good portion of the collision code is trying to interpret just what's actually going on, rather than instead just offering a better collision mesh. This is one of my biggest mistakes with the code base- trying to use a bunch of intersecting collision to "save time" but end up spending more time trying to make it work.
I'm aware of the bug, but I likely won't end up fixing it.